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Post by jakesully on Aug 22, 2020 22:59:54 GMT
I recently blind bought Doom and holy crap it was awful. I mean, how do fuck that up?!
God bless Duncan Jones but he also failed with Warcraft (he literally spent 5 years of his life on that POS film...damn)
And then there is Fassbender's Assassins' Creed film which was borderline unwatchable.
I'm just saying, there is surely a director that can do a video game story line justice.
Perhaps it'll be the Chernobyl creator/show runner with The Last of Us....
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Post by urbanpatrician on Aug 22, 2020 23:11:53 GMT
I think the main problem is that most of the acclaimed auteurs just don't play video games. They're more likely to listen to contemporary music than play video games.
However, I think Life is Strange could potentially be a great film because it's not like Doom, Warcraft or Assassin's Creed which when made into films are usually turned into generic blockbusters.
for Life is Strange.....handful of directors whose films are generally higher reviewed than the guys who make Warcraft or Resident Evil. example: Sofia Coppola, Wes Anderson, Richard Linklater, Andrea Arnold and the ones who are into teenagers or filming teenage life can do justice to that game, but they need to feel the passion for the game first and foremost and I'm not sure if any of them has played it.
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Post by stephen on Aug 22, 2020 23:33:04 GMT
It's definitely doable, but you're always going to have a problem winnowing twelve hours of interactive storytelling into a palatable film. The miniseries route is really the best way to do something like The Last of Us, and after Chernobyl, Mazin has my full confidence.
Uncharted is actually ripe for a great adaptation because it can be as long as a normal Indiana Jones film, but you'd need a director with a strong aesthetic to make it happen.
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Post by Tommen_Saperstein on Aug 22, 2020 23:33:19 GMT
Not holding my breath but I'm sure it'll happen someday. Prime Video has a Fallout show in development, HBO has Last of Us, and Showtime has Halo supposedly premiering next year. As Stephen said long-form is probably a better way to go with game adaptations because there's more time to evolve the narrative without having to cram hours of gameplay and expositional lore/worldbuilding into 120 minutes.
What I want to know is will we ever get a great AAA Game of Thrones open world game?
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Film Socialism
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99.9999% of rock is crap
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Post by Film Socialism on Aug 22, 2020 23:46:31 GMT
pwsa has several
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Post by Martin Stett on Aug 23, 2020 0:45:58 GMT
Video games have different narrative strengths. The best video game stories do either: A. Create a strong cast of characters (usually fun, comedic ones) and let them off of each other. The Last of Us and Threads of Fate are good examples, in which the narrative means little, but the characters are so good we never want to leave. B. Create a world that is built around exploration and deductive reasoning. Dark Souls, Her Story, Journey, Metroid Prime, Shadow of the Colossus - they all use this narrative style, in which the audience pieces together bits about the world at their own pace, like a detective or an archaeologist. Her Story is literally boiled down to this one mechanic: find pieces of information, and arrange them until you *believe* that you understand what happened. The first is possible in cinematic format, although it works better in television or miniseries format, allowing us to get attached to character. The second cannot be achieved in a passive medium.
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Post by mikediastavrone96 on Aug 23, 2020 12:48:07 GMT
I heard the Sonic movie was alright.
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Post by themoviesinner on Aug 23, 2020 21:37:32 GMT
Ace Attorney (2012) was awesome, definitely one of the best films of 2012 and probably among Miike's best works.
I'm also a big fan of Warcraft (2016), which I consider one of the best blockbusters of the previous decade.
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Post by stephen on Aug 23, 2020 23:25:08 GMT
I heard the Sonic movie was alright. It's watchable, but it's no Pokemon: Detective Pikachu.
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Film Socialism
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99.9999% of rock is crap
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Post by Film Socialism on Aug 24, 2020 18:36:30 GMT
Ace Attorney (2012) was awesome, definitely one of the best films of 2012 and probably among Miike's best works. I'm also a big fan of Warcraft (2016), which I consider one of the best blockbusters of the previous decade. hmm i should check these out
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Post by TerryMontana on Aug 24, 2020 20:12:32 GMT
What? No???
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cherry68
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Man is unhappy because he doesn't know he's happy. It's only that.
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Post by cherry68 on Aug 24, 2020 21:19:51 GMT
Ready player one. It isn't based on an existing videogame, but it's surely about it.
Wreck it Ralph.
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Post by Martin Stett on Aug 24, 2020 22:02:37 GMT
Ready player one. It isn't based on an existing videogame, but it's surely about it. Wreck it Ralph. Wreck It Ralph is full of loving in-jokes for the video game nerd (I had a hearty belly laugh at the "AERITH LIVES" graffiti), but it doesn't really capture what I play video games for. It's a standard (although mostly excellent) buddy movie. RP1 is a mixed bag of cheap nostalgia bait that works and cheap nostalgia bait that is pretty insulting... but again, it doesn't capture any of the complexity that so many video games deliver. It was more interested in mining 80's nostalgia than capturing the feel of a vibrant community (such as the MMO world of the Oasis) or delivering a story of real stakes (such as any number of great single player gaming experiences). It was a Hollywood product that was imo mostly enjoyable, but this thread is about the possibility of taking what makes video games great and trying to apply it to a different medium. Both Ralph and RP1 are normal Hollywood fare in a very clear Hollywood formula. What I'm wondering is if the Ellie & Joel relationship in The Last of Us could translate to a cinematic/television format. So much of what makes the story great is built around optional moments that don't move the narrative at all, as the player chooses to go off the beaten path and try to find things to talk about with Ellie. It's notable that several of these moments came from the actors being brought in to watch the devs test the game and ad-lib conversations as they saw things in the game environment they wanted to talk about. These moments were recorded and essentially turned into breather sections between moments of narrative urgency. Will a miniseries be able to capture that important mixture of low tension downtime and high tension action that gave the characters such weight? And then there are things like Shadow of the Colossus, which involves the player in killing peaceful colossi, triggering sympathy for these creatures as you wish that you didn't have to murder them. It's harder to get that kind of intimacy with an audience when you have a character that is in no way *you* doing those things.
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Post by theycallmemrfish on Aug 25, 2020 0:24:06 GMT
There's way too much potential in the Resident Evil games for it to not happen... eventually.
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Post by stephen on Aug 25, 2020 0:37:17 GMT
There's way too much potential in the Resident Evil games for it to not happen... eventually. Did you ever read George Romero's Resident Evil script? It's corny as hell (Chris Redfield is a Native guide in it with some sort of semi-mystical aura), but it would've been so much fun.
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Post by theycallmemrfish on Aug 25, 2020 0:42:34 GMT
There's way too much potential in the Resident Evil games for it to not happen... eventually. Did you ever read George Romero's Resident Evil script? It's corny as hell (Chris Redfield is a Native guide in it with some sort of semi-mystical aura), but it would've been so much fun. Nope. Honestly never even heard about it. Odd that they went from Romero to... Paul WS Anderson... lol..
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Post by stephen on Aug 25, 2020 1:09:27 GMT
Did you ever read George Romero's Resident Evil script? It's corny as hell (Chris Redfield is a Native guide in it with some sort of semi-mystical aura), but it would've been so much fun. Nope. Honestly never even heard about it. Odd that they went from Romero to... Paul WS Anderson... lol.. Enjoy a nice way to fritter away an evening.
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tobias
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Post by tobias on Aug 25, 2020 22:01:29 GMT
Gus Van Sant's Gerry (2002) is heavily inspired by Tomb Raider.
Farocki made multiple video game films (used to be on YT, sadly has been taken down)
Here's an excerpt:
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