Post by Ryan_MYeah on May 2, 2018 3:42:59 GMT
Quantify Dream’s new game comes out in a few weeks. There’s a demo on PS4 right now. Gives you a small taster of what you can expect from the full game.
You play as Connor, an android tasked with resolving a hostage situation, and so your entire goal is to talk the shooter - another android - down. Mainly, this revolves around looking through the apartment this takes place for clues (reconstructing events, what led the android to snap, his name and relationship with the hostage), to use as leverage to calm the android down. The more clues you can piece together, the greater chance you have of letting this wind down.
So the game advertises itself with the same butterfly path of Heavy Rain and Beyond: Two Souls, in that your actions can lead to many variations, even having main characters die. Thing is, even on the harder “experienced” mode, it is near impossible for Connor or the hostage to die. It is basically signposting and propelling you down this path, unless you are going out of your way to play as badly as possible. I guess that’s part of the game’s appeal, is that it’s encouraging you to test different outcomes, but that’s not how I like to play. I don’t like to fail on purpose just to get some unique cutscenes. It’s the same kind of problem with Beyond, and with Heavy Rain in retrospect, in that unless you are doing it on purpose, or you accidentally miss some prompts, there is no way you won’t get the best possible ending. Unfortunately, being a demo means you hardly get a feel for any of the characters, so it’s hard to tell if Connor’s going to be a compelling protagonist.
But while we’re on the positives, the visuals and mo-cap work are astounding. This is a very tense situation, and you can see the overwhelming emotion and anxiety in both sides of the situation, with some truly engaging and terrific facial animation. And while it’s very easy to get the best ending (it won’t take you longer than fifteen minutes), it is fun piecing together why what happened did, and there’s some real tension in watching everything escalate.
But, on the whole, it’s perfectly adequate, and even if it doesn’t go above and beyond, it’s a nice sample before the main game comes out.
You play as Connor, an android tasked with resolving a hostage situation, and so your entire goal is to talk the shooter - another android - down. Mainly, this revolves around looking through the apartment this takes place for clues (reconstructing events, what led the android to snap, his name and relationship with the hostage), to use as leverage to calm the android down. The more clues you can piece together, the greater chance you have of letting this wind down.
So the game advertises itself with the same butterfly path of Heavy Rain and Beyond: Two Souls, in that your actions can lead to many variations, even having main characters die. Thing is, even on the harder “experienced” mode, it is near impossible for Connor or the hostage to die. It is basically signposting and propelling you down this path, unless you are going out of your way to play as badly as possible. I guess that’s part of the game’s appeal, is that it’s encouraging you to test different outcomes, but that’s not how I like to play. I don’t like to fail on purpose just to get some unique cutscenes. It’s the same kind of problem with Beyond, and with Heavy Rain in retrospect, in that unless you are doing it on purpose, or you accidentally miss some prompts, there is no way you won’t get the best possible ending. Unfortunately, being a demo means you hardly get a feel for any of the characters, so it’s hard to tell if Connor’s going to be a compelling protagonist.
But while we’re on the positives, the visuals and mo-cap work are astounding. This is a very tense situation, and you can see the overwhelming emotion and anxiety in both sides of the situation, with some truly engaging and terrific facial animation. And while it’s very easy to get the best ending (it won’t take you longer than fifteen minutes), it is fun piecing together why what happened did, and there’s some real tension in watching everything escalate.
But, on the whole, it’s perfectly adequate, and even if it doesn’t go above and beyond, it’s a nice sample before the main game comes out.