I received Last of Us for Christmas, I heard a lot of good thing about it.
I finally played for the first time recently, about 1 hour.
The quality of storytelling did seem extremely low to me, low enough that it would be unacceptable on a TV show for the audience.
My major issue:
1) Slow...... how slow it can be, it felt like the 12 first minute of a movie took 1 hour, long walk with nothing happening
2) Quality of exposition, the beginning is not bad with a lot of effort (the first minutes of every game tend to be good on that aspect), but after the cut forward it become bad. Your character is presented as a local that know everything and is doing this for a long time, yet the girl that speak to him spell everything out as if he knew nothing, as if she was talking more to the player/audience than to him. Nolan has subtle exposition in comparison.
3) And has a role playing game, it does not work either, for example I encounter someone with is gas mask broken in trouble, I am left with no other option than to shoot him, I assume my character knows that it is the only think to do and so on, but I don't, it is not my choice, making it a purely passive watching tv experience and not a role playing game, but not one that tell me the story fast enough and in a good enough way to make it interesting.
Does it get better on those point ?
For those who played game like say The Wolf Among Us, is Last of Us really better than those type of game ?
P.S. No spoiler please, I only played one hour and if a get good feedback I will definitely give it a chance. P.P.S. Do not hesitate to digress about storytelling in video game in general.
Well first of all I think comparison to a TV show is a bit unfair, as they are two different medium with different possibilities and different restrictions.
1) This one I guess is hard to argue with as this is fairly subjective. I myself didn´t think it was slow, I thought it was tense and atmospheric and a good introduction to the characters, controls and game-world.
2) This one is fair, but I this is something which plagues video games in general i´d say. I mean the problem is that we have to get an introduction to how things work somehow, which either comes in the form of just tons of text that keeps popping up, which i myself find extremely annoying. another option is to put the main character in a place of being new in the world as well, so it makes sense to explain everything to them, but personally this is just a huge cliche at this point, so I don´t really favour it, and narratively it wouldnt make sense in this case. The third option is the way The Last of Us does which doesn´t really make sense that much either, but in the end it is neccesary, and it is just in the beginning like in every game, so you get over it usually.
3) Well first of all, The Last of Us is in no way a role-playing game, quite the contrary, I would argue it is an anti-roleplaying game. As for the scene you are describing I believe you can actually choose to not shoot him, but I may be wrong. Either way, I think one of the major strengths of The Last of Us lies in moments like this though, because I strongly disagree that the player is left passive as with a TV series, you are very much an active participants. What the game does in a scene like this, is that forces you to do an action, good or bad, without the possibility of choosing your own morality, you are forced into pulling the trigger, even if you may think it is the morally wrong thing to do, you have to do it anyway. It forces you to take part in this bleak world, but it does not allow you to consider to moral high ground as an option. It would of course be completely different if it was in a cut scene, but this is part of the brilliance, and it occurs in several key moments in the game, where most games would just use a cut scene, the last of us forces you, the player, to become one with the character and his actions, it doesn´t allow you to distance yourself from his actions.
I hope you continue playing it and finish it, it is my favourite game of all time. I would also say that if does get slightly faster probably, the first hour are for obvious reasons concerned with setup and introduction, but stay with it, it contains some of the most brilliant moments in gaming, and in storytelling in general in my opinion.
Ok thanks, I will try to consider being force to participate in the action even with no choice as different than just watching it, that is a good point.
For the point 2, you can do it like a Wolf Among Us type of storytelling, in a world and game play mechanic so simple that you do not have to get explained how things work, but then it is less a video game, more of a books were you are the hero played with videos. Or a game mechanic considerer already known by the player, like the first Half-Life exposition intro.
For the point 2, you can do it like a Wolf Among Us type of storytelling, in a world and game play mechanic so simple that you do not have to get explained how things work, but then it is less a video game, more of a books where you are the hero played with videos. Or a game mechanic considerer already known by the player, like the first Half-Life exposition intro.
yeah true, but going by those rules would severely restrict what you can do in a video game. I would rather have some early issues in a game in regards to introduction or exposition if it means the game later is more unique and different.