Dougie Jones
New Member
https://letterboxd.com/comradekubrick/
Posts: 188
Likes: 29
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Post by Dougie Jones on Mar 17, 2017 21:46:42 GMT
Fuck I just really loved it. I held it off for a long time, because despite being a huge fan of the franchise, I just really did not see where they would take the series and do something new with it, but boy I was mistaken. First of all, gameplay-wise, i just thought everything worked much better, I usually with the others, got a bit bored of the gameplay, but here it was perfectly diversified to keep it exciting all the way through. Really dug the journal mechanic, thought it was a great way of making you more involved with solving the mystery.
And the ending, honestly caught me by surprise. First of all in regards to there being no supernatural element (as cool as it would have been to fight ghost pirates), I was pretty glad they didn´t go this route again. Even though it worked really well before (especially in the first game where it really caught me off guard, and man those bunker sequences were just terrifying), it just feels like a huge cliché at this point, so I think it was a good call to drop it. More importantly the epilogue hit an emotional point I really didn´t expect to meet in Uncharted, and I really thought it was brave to end it on such a slow and emotional note.
Also, that cave that Avery had was some creepy fucking shit.
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Post by Ryan_MYeah on Mar 18, 2017 4:31:20 GMT
Uncharted 2 is still my favorite, but this is easily a close second. Great merging of Uncharted's attention to characters, humor, adventure, and pure mayhem action, and The Last of Us' characterization, deep storytelling, intimate conversations, and quieter atmospheric moments, crafting such a massive and beautiful world you want to explore every inch of, and swinging around on a grappling hook like Spider-Man has been out of my life for far too long.
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Schiggy
Full Member
Posts: 621
Likes: 246
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Post by Schiggy on Mar 18, 2017 23:23:02 GMT
I always find "I thought you were dead!!!" and "long lost relative" tropes to be stupid and unnecessary, but they handled it as well as reasonably could be, but it was still very unnecessary. The flashback level in Evelyn's mansion was brilliant. One of my favorite sections in a game. Learning about Evelyn, how she neglected and lost her family, and living in luxury despite being completely alone was done excellently. It was like a cautionary tale for Nate later in life. Honestly reminded me of how Lara Croft would have ended up, but not having even bothered to get married or have a child, but still dying alone in a big house surrounded by her life's work. (Assuming she didn't die in a tomb somewhere).
The Madagascar and Scotland levels were excellent. The pirate levels were kind of meh. I didn't really care for the art direction overall. Has a nice ending.
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